There are a few big moments in my time working with the game that I still freshly remember. Plenty of bug reports too, of course! I would spend the rest of the evening polishing things up further for a day one patch, but aside from that, I remember just leaning back in the dining room chair at my sister's place and feeling a wave of relief, as if I had just taken off a heavy pair of shoulder pads after wearing them for days. Within five minutes, we were seeing an avalanche of comments and screenshots that we didn't expect. With the rest of the team cheering me on in the Skype groups we had settled in for the past two years, I pushed the proverbial - and literal, in the case of Steam-works - big green launch button. Our original release date on the 19th had to be pushed back a few days because of a weekend launch not being possible on Steam - the storefront where we would be releasing - but we were honestly thankful for the extra couple of days to make sure everything was ready. It still seemed unreal to us that we had a finished game in our hands, especially since it seemed so far from completion even just a week ago. I had spent most of the day at my sister's house babysitting my toddler niece, and after she came home from work, I decided to spend the evening there ahead of the big moment. The following message from Strife can be located within the instruction manual of Freedom Planet: An example of her contributions during 2011 was as a graphic artist for the Xbox Live Arcade game That Really Hot Chick, made by HorrendousGames. At that time, she also offered commissions. The subaddress /games then served as Sabrina's video game portfolio. In 2009, Sabrina and her wife registered the domain, which at the time, was used for various things. One of her first contributions to any video game was as a composer for a few tracks found in the game Chex Quest 3. There, Sabrina enlisted in the Fundamentals of Game Design course and graduated in 2009. After graduating from high school in 2007, she attended the Finger Lakes Community College with a major in Computer Science. Q: The Crystals are acting funny on the Mac Version!Ī: We suspect Brevon is behind this.Sabrina DiDuro was born on the 22nd of June 1988. You can also try turning V-Sync on or off in the settings as well to see how this affects performance. Auto typically works for most systems, but you can also try manually setting it to your monitor's refresh rate. Q: The game runs at a choppy frame rate, even though I meet the recommended system requirements and can run other games smoothly.Ī: Try adjusting the Frame Rate in the Dispay Settings in the game. We promise Brevon didn't leave a virus on this!Ī: If you have a monitor with a refresh rate bigger than 60hz, try lowering it to 60hz or enabling Vertical Sync for your graphics card. For now select to ignore the warning and run anyway. Q: Windows says your file is a virus / corrupt / not from a known developer!Ī: We apologize, some builds of Windows 10 aren't reading the publisher file correctly and we're fixing this. If the menu still does not recognize your controller when attempting to change the inputs, try closing or disabling any external input programs such as Steam Input and vJoy as they sometimes interfere with the game's controller recognition. After starting the game, navigate to the Settings menu with the keyboard and select "Control Settings.", then in the controls menu, select "Device" until the device name matches the controller you want to configure. Q: The buttons all seem wrong! I can't set them!Ī: We recommend making sure all of your controllers are properly connected through USB before launching the game. Check it out while showing off to your friends that you're experiencing this cutting edge, razor sharp. That's right! Thanks to a successful Greenlight Campaign we have our store page up early and the Demo is also available on Steam.
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